
You can find all of the items without having had the conversation, but you can't actually give them to your companions until you're high enough level to have the final conversation with each one. Then after that, you go Red Dragon Disciple, you wander about holding a two-handed sword or whatever, and you just bash things in the face. You need the henchmen in your party for at least a few minutes to do their conversations.

You can have a full time DM, or go into a persistent world and define your character, build relationships, and set off on adventures with as real consequences as any have could offer. Tallima: Nwn is definitely about multiplayer. Then at level five you take one level of Bard and put eight points into Lore. Neverwinter nights is great, but it's also aging. There are pages upon pages of build advice you can look for, as well as "This skill is only used for X" and so on - you can find guides on gamefaqs for things like this.Īnother possibility is to be a Barbarian (with a Charisma of 11 or more), save up 4 skill points at level 1 and 1 more every level beyond that.

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You still have to learn what the spells do, and how to go about preparing them before resting (don't worry, usually you'll just want the same spells every time so you don't need to prepare new sets of spells every time), but the gameplay is a lot more forgiving. Search: Neverwinter Undermountain Campaign Walkthrough.
